Work boot

Scanned one of my old work shoes and created a lowpoly model from it with baked texture maps. The scan was photographed in two parts using a Nikon D700 and Nikkor 50mm lens. Later the two scans was stitched together to get a complete model.

Some post process modeling was made on the scanned model in zbrush before creating a lowpoly mesh from scratch in Maya using the highpoly as reference.