Flamethrower made in Autodesk Maya from a concept published on the monthly community noob challenge at polycount forums. I was trying to get as realistic and solid look as possible.
The materials is made with Physically Based Rendering workflow. Normal and ambient occlusion maps was baked from a highpoly model with xNormal and additional textures was made with Photoshop.
Rendering is made with Marmoset Toolbag.